Answer by Subhajit-Nath
Yes, people generally do it this way. Make a public variable of GameObject or Transform. Make a reference of the prefab that you want to Instantiate. But of course scenario changes with each and every...
View ArticleAnswer by karljj1
Asset bundles are also a very good way to stream in data as and when you need it. http://docs.unity3d.com/Documentation/ScriptReference/AssetBundle.html
View ArticleAnswer by GameVortex
You are stating that you have to instantiate the prefab to have it load into memory? That is not a necessary approach. The prefab should already have been loaded into memory if you have the possibility...
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